
Thor can take 3 legendary actions, choosing from the options below. Hit: 19 (2d8 + 10) bludgeoning damage plus 5 (1d10) lightning damage and 5 (1d10) thunder damage. Melee or Ranged Weapon Attack: +18 to hit, reach 5 ft. Hit: 16 (2d8 + 7) bludgeoning damage plus 9 (2d10) lightning damage.


Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Thor makes three attacks with Mjölnir or three attacks with his fist.įist. If Thor fails a saving throw, he can choose to succeed instead.

Thor’s innate spellcasting ability is Charisma (spell save DC 22, +14 to hit with spell attacks). A melee weapon deals one extra die of its damage when Thor hits with it (included in the attack). Skills Athletics +15, History +9, Religion +9ĭamage Immunities lightning, thunder bludgeoning, piercing, and slashing from nonmagical weaponsīrute. Saving Throws Str +15, Con +15, Int +9, Wis +12
